Some of you may have been aware that we were at Tabletop Scotland this weekend just gone. The event was the first one and it was a hive of activity and an amazing success all around. Everyone there seemed to be enjoying themselves and there were a lot of friendly faces. from the Attack on Titan outfits to the Wandering Wizards, the Tabletop games to the Wargames… there was much fun to be had all around.
The demo game was saw a long established research outpost at the edge of Baharan space going silen. The Bahara Initiative Council decided to send scout drones to find out what had happened. Upon landing on the planet the drones discovered that the entire scientific team, Dweorg, Darri, Ettuay and Pelegian alike had all been killed. An unusual energy signature was detected and the drones moved in to investigate. They all went offline within seconds of getting to the anomalous signal, except for one that had been tasked to another location. After it had been rerouted the only information it sent back was of a robot of unknown configuration right before it too went dark.
A small Scout force was dispatched to investigate the outpost, but they too went dark and it was decided that a larger incursion force would be deployed to retrieve the Scout Force and downed drones as well as to take out what ever it was. This is where the players jumped in with one side taking on the roll of the force causing the death and destruction in the outpost and the other the incursion force.
We had the latest version of the Alpha rules with us and armed with two unique forces and the new 3′ x 3′ board we set about demoing the Skirmish game and bringing some enthusiastic gamers into our world. The game pitched a 12 unit Bahara Initiative force against the deadly collective of Unit 255, an infected AI with a huge distaste for anything organic.
We created the model for Unit 255 as a prototype and sent it to our printers, Hysterical Games, who were amazing as always and got the model to us in time for us to get 255 painted up ready for the show. It was great to see everyone’s response to the Artificer robot and it really drew people in.
The robot forces were a strong force to contend against and out of all our demos only one team managed to bring their team to victory against them by taking out Unit 255 and causing all drone robots to be left without any command code being transmitted to them.
There were several things we have taken from the weekends demos/play tests and we have already started writing them up into the rules as well as addressing some of the wording that people pointed out as being a bit confusing, but that’s why the play testing is so important. If you want to get involved in testing the game you can head on over to the Skirmish Game page and fill in the sign up form. There are a limited number of seats for testing though and it is on a first come first served basis.
We’re getting quite excited about the development of this game and look forward to bringing more news about the game as it progresses. It’ll be available as a free download for the basic rules, and a paid version in both hard copy and digital download with more lore from the universe as well as other extras.
All in all, Tabletop Scotland was a fun show and we thoroughly enjoyed ourselves. You can definitely expect to see us there again next year, and we intend to have the Skirmish Game ready and launched by then so you we can run more than just a demo game.
For now though, that’s it… and we will catch you in the next update from the Barakum Bar.by